Chess Tutorial

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* The goal of chess

* The position of the pieces on the chessboard

* Moving parts

* The check.

* Coping with check

* Checkmate.

* Castling.

* The drowned.

* Annotation of games.

* The tables by repetition and perpetual check.

* Jaques Matte quick conclusion.

* The game of chess is one of the most exciting sports that may exist, something is known as the science game, because in it there are many variations, and requires concentration, imagination and intelligence.

This course will present the basics in order to play this sport.

Chess is played between two opponents who move their pieces alternately on a square board called “chessboard”. The player with the white pieces starts the game. It is said that a player “found move” when his opponent’s movement has been completed.

* INTRODUCTION The goal of each player is to place the opponent’s king ‘under attack’ in such a way that the opponent has no legal move to prevent the capture of their king on the next play. The player who achieves this goal is said to have given checkmate the opponent’s king and won the game. The opponent whose king has been checkmated has lost the game.

If the position is such that no player has the ability to checkmate, the game is drawn.


* The position of the pieces on the chessboard

The chessboard is composed of a grid of 64 equal squares alternately light (the boxes “white”) and dark (the boxes “black”)

The chessboard is placed between the players so that the box in the corner closest to the right of the player is white.

The chess pieces are:

To view the graph select the “Download” top menu

At the beginning of the game one player has 16 light pieces (the white pieces), the other has 16 dark pieces (the black pieces)

* A white king, a white woman, two white bishops, two white horses, two white towers and eight white pawns.

* A black king, a black queen, two black bishops, two black horses, two black towers and eight black pawns.

His position on the board is:


* Each player makes one move per turn (move), always starting the game for White. A move consists of moving one piece at any of the boxes that allows movement, which will be explained later.

When a piece is placed in a square occupied by an enemy piece, capture. This capture is to remove the enemy piece from the board, removing it from the game.


The Bishop




The Pawn



Another peculiarity of the laborer, who unlike the other parts, is also unable to retreat, capturing different shape that moves: Capture diagonally, always one step toward adjacent squares. However, if a friendly piece or is otherwise in the box in front of the pawn (where in other circumstances could move) can no longer move forward.

Passant capture.

The King is the most important part, because their fate decides the game. Therefore, when a threat counterpiece capture him, there is an obligation to avoid this threat. It is said in that case that the King is in check (threatened). If this threat or check can not be prevented by any legal move, it is said that the check is matte and the game ended with the victory of the player who has the kill. As mentioned above, it is forbidden to put the king in check, so it will be illegal any move of the king to a square threatened by an opponent’s piece.

To view the graph select the “Download” top menu

* The check. As stated earlier, it is mandatory to avoid the check given to the King, and is illegal any play that does not meet the purpose. There are three possible ways to avoid the check, which are illustrated in the diagram.

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* Move the king to any square where it is not threatened

* Capture check gives the piece, thus avoiding the threat naturally. In this case the bishop can capture the tower to see the graph select the “Download” top menu

* Intercept the action of the offending piece interposed between her and the King, another piece. For example, in this case Black can put his horse in front of the King, which we do in chess terms what is called “cover” the “check”. To view the graph select the “Download” top menu

Black can not avoid this check with any of the aforementioned methods. They can not move the king, as all free cells are threatened by a white piece, nor can play the square occupied by its own tower. Nor can cover the check with any of its parts. Finally, the remaining option, giving the piece capturing check, this is impossible since the black bishop, who could capture the lady, can not play, as this would leave Whipsaw (illegal move). Therefore, the check is matte and thus the game ends with the triumph of the white.

* Checkmate. Castling is a special move in chess, is made with the king and rook. Importantly, the only movement that is where two parts can be moved simultaneously. This movement can be as long as both pieces (king and rook) are in their initial positions.

This movement is performed as follows: the king moves two squares towards the rook with which castling think, then (part of the same move) pass the tower above the king and his hand is positioned right in the box following.

To view the graph select the “Download” top menu

Also there are several circumstances in which no castling is allowed to run, these are:

* Castling.

* When the king is in checkmate position. You can not counter a checkmate by castling. But then avoided the check, if castling is possible.

* When one of the pieces involved in castling king or tower have been moved previously. But if you move a tower, castling can be done with the other tower.

* When between the king and the rook there any parts (both own with the adversary).

* When in any of the boxes that must cross the castled king is a threat of a counter part. A fortiori if the final position to be the king piece is threatened by a rival. The drowned, as castling is a special play chess. This play is when, to one side will have to play and has no legal move can be said to be in “drowned” and the game ends in a draw or “tables”.

However, although drowning can occur also the side that falls on it has other game pieces.


* Game notation.

It is very important to keep the moves of a game, so you can remember the games between great players, it helps to improve your looks l level of play.

There are two types of systems to record items:

* Algebraic system.

* Descriptive System.

In this course, only consider the first of them being the most used.

Algebraic system.

In this system, each column is represented by a letter (from the “a” through “h”), and the rows by a number (“1” to “8”). Thus, each cell has a name consisting of a letter and a number, which corresponds to the column and row to which it belongs.

The following diagram shows the name of each box.

Each piece is indicated by the initial letter of his name in capital letters:

King = R, lady = D = T tower, horse = C, bishop = A.

Pawns are not indicated by their first letter, but the lack of it is that you recognize, such e5, f4, h3.

A play is written firstly placing initial representing the workpiece, then the coordinates of the box where the workpiece moves. For example, the play Qf5 means that the lady is playing f5 box. A pawn move is represented only by the box that moves. For example b5 pawn means that the box plays b5. In the event that two identical pieces can go to the same box, you also specify the starting square. For example, if two horses (located on f3 and c4) can go to the e5 square Ne5 would not be enough to write, but if we want to play the horse is on the square f3, we put Nf3-e5 either Cfe5 or more abbreviated manner which is sufficient to C3e5 disambiguate.

When a piece captures another is indicated by the symbol x from the initial part and the box that held the captured piece. For example, a horse Nxd4 means capture the enemy piece that was in d4 (no need to specify that part is).

For castling special signs are used 0-0 in the case of castling short (with the tower beside the king) and 0 – 0 – 0 for castling long (with the tower side of the lady).

And sometimes, are usually added after the play any of these signs: “+” to indicate the check. “+ +” To signal checkmate (sometimes also “#”).

Below are essential abbreviations in chess:

0-0 short castling

0 – 0 – 0 castled lake

x captures

+ Check

+ + Checkmate

e: p passant

* Tables by repetition and perpetual check.

* This section is intended to clarify certain doubts that may arise within a game of chess.

To view the graph select the “Download” top menu

It is irrelevant that Black play his king to another square. Now it has repeated the same circumstance. The matte black threatens as inevitable, White has no choice but to keep giving check.

The number of checks can continue indefinitely, and White has no choice but to make such checks, while Black can not avoid them. In similar situations the game is declared a draw by perpetual check. It may also be the case that both sides have nothing better to repeat indefinitely positions, although not check, and the game ends in a draw. According to the rules, a game is drawn when shown to have been repeated three identical positions.

For identical positions means that not only equals the position of the pieces on the board, but the other circumstances, particularly that in all cases we touch play to the same side, and that the possibility of en passant and castling is As in all positions. If this was the case, the game is declared tables.

* JAQUES MATE swift conclusion.

Here are three types of checks mates, that make the game ends quickly. This will serve to not make such errors when playing chess.

LOCO Checkmate

This type of checkmate for their great neglect has been given the name “Checkmate crazy.” As will be seen, the game can end in three movements and even two!

PASTOR checkmate

This type of checkmate is perhaps one of the most popular and used in games between a novice and a more experienced player.

Being in a compromising situation like this, proceed as follows.


This checkmate (actually do not know if this is called) as shown, is another type that make the game ends very quickly.

As the pastor checkmate, a pawn ahead can cancel that attack.

Another important point to note is you should never allow an opponent riding too close to our defense.


Oscar Guardado